Hp-Colliusion(Player):
if global.hpi<25
{
global.hpi+=1
instance_destroy()
}
if global.hpi>25
{
global.hpi+=0
}
Hp2-Create:
x=view_xview[0]+910;
y=view_yview[0]+720;
Press 2-key:
if global.hpi>0
if global.hp<global.max_hp
{
global.hp+=10;
global.hpi-=1;
}
if global.hp=global.max_hp
{
global.hp+=0;
global.hpi-=0;
}
Draw:
draw_sprite_ext(sprite_index,image_single,view_xview+910,view_yview+720,image_xscale,image_yscale,image_angle,image_blend,image_alpha)
Inv_mini-create(1):
instance_create (view_xview+x,view_yview+y,Hp2)
create(2):
global.hpi=0;
global.hpi_max=30;
Step:
if global.hpi>global.hpi_max then global.hpi=global.hpi_max;// Tai apsauga ,kad nebutu 150/100.
Draw:
draw_sprite (Spr_inv_mini,0, view_xview+920,view_yview+720 )
draw_set_font(f_daiktai);
draw_text(view_xview+935,view_yview+740,""+string(global.hpi))
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