Player-craete:
//Skilai
global.agil=1
global.mana=30
global.money=100
global.def=1
global.pow=1
global.mag=1
global.manamax=30
alarm[1]=10; // Tarp regeneracijos magijos taškų intervalas.
Alarm {1} :
global.mana+=1
alarm[0]=10
Step:
....
global.pow+=1 + round(random(2))
global.agil+=1 + round(random(2))
global.def+=1 + round(random(2))
global.mag+=1 + round(random(2))
global.manamax+=10
global.mana=global.manamax
}
if global.mana>global.manamax then global.mana=global.manamax;// Tai apsauga ,kad nebutu 150/100.
.....
Hud-draw :
........
draw_text(view_xview+5,view_yview[0]+80,"Galia: "+string (global.pow));
draw_text(view_xview+5,view_yview[0]+100,"Ginyba: "+string(global.def));
draw_text(view_xview+5,view_yview[0]+120,"Magija: "+string(global.mag));
draw_text(view_xview+5,view_yview[0]+140,"Judrumas: "+string(global.agil));
draw_text(view_xview+5,view_yview[0]+160,"Pinigai: "+string(global.money));
{
draw_set_alpha(0.8);
draw_healthbar(view_xview+5,view_yview+5,view_xview+140,view_yview+20,global.hp,c_black,c_red,c_lime,0,1,1);//Parodo givybes.
draw_set_alpha(1);
draw_healthbar(view_xview+5,view_yview+25,view_xview+140,view_yview+40,global.mana,c_black,c_white,c_blue,0,1,1);
draw_set_alpha(1);
}
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